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HOME > 마이페이지 > 소프트웨어

이 상품은 스팀월렛을 이용해서 스팀에서 직접 구매하실 수 있습니다

째횚횙쩔징 쨈챘횉횠

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. (More on http://facerig.com )

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:
  • FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.
  • the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).
    FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. For more details, take a look at the Pro DLC description
  • the Studio Version allows commercial use, as well as access to the expression mo-cap data. For more details about this version visit http://facerig.com

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars. To see the complete list on FaceRig avatars including the ones from DLC's please see: https://facerig.com/tips/tuesday-tips-0-avatar-list/
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) is a feature reserved for the Studio version.
FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

You can find the EULA here: http://store.steampowered.com/eula/274920_eula_1

이 게임의 다운로드할 수 있는 컨텐츠 (DLC)

70,000 원
0 원
0 원
0 원
5,500 원
5,500 원
0 원
4,400 원
5,500 원
0 원
4,400 원
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0 원
0 원
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시스템 요구 사항

Windows

횄횜쩌횘:
  • 쩔챤쩔쨉횄쩌횁짝: Windows® 7 or later
  • 횉횁쨌횓쩌쩌쩌짯: Intel® Core™ i3-3220 or equivalent
  • 쨍횧쨍챨쨍짰: 2 GB RAM
  • 짹횞쨌징횉횊: NVIDIA GeForce GT220 or equivalent
  • DirectX: 쨔철체 9.0
  • 첬책째첩째짙: 3 GB 쨩챌쩔챘 째징쨈횋 째첩째짙
  • 쨩챌쩔챤쨉책횆짬쨉책: DirectX 9.0c compatible sound card
  • 횄횩째징 쨩챌횉횞: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
짹횉책:
  • 쩔챤쩔쨉횄쩌횁짝: Windows® 7 or later
  • 횉횁쨌횓쩌쩌쩌짯: Intel® Core™ i5-4570 3.20GHz or equivalent
  • 쨍횧쨍챨쨍짰: 4 GB RAM
  • 짹횞쨌징횉횊: NVIDIA GeForce GTX560 or equivalent
  • DirectX: 쨔철체 11
  • 쨀횞횈짰쩔철횇짤: 횄횎째챠쩌횙 횓횇횒쨀횦 쩔짭째찼
  • 첬책째첩째짙: 4 GB 쨩챌쩔챘 째징쨈횋 째첩째짙
  • 쨩챌쩔챤쨉책횆짬쨉책: DirectX 9.0c compatible sound card
  • 횄횩째징 쨩챌횉횞: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
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